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Timeline

Every dated card across Super Mario, arranged chronologically. Dates are inferred from each card's summary.

Era
1980s
5 cards
1983· Foundational Games
Mario Bros.
Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Players control Italian twin brother plumbers Mario and Luigi as they exterminate turtle-like creatures, giant flies, and crabs emerging from the sewers of New York City by knocking them upside-down and kicking them away. The Famicom/NES version was the first game to be developed by Intelligent Systems. It is part of the Mario franchise and the first spin-off of the Donkey Kong series.
Koji Kondo
1984· Development and Cultural Impact
Koji Kondo
Koji Kondo is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as its first dedicated composer and is currently a Senior Officer at its Entertainment Planning & Development division.
Takashi Tezuka
1984· Development and Cultural Impact
Takashi Tezuka
Takashi Tezuka , nicknamed Ten Ten, is a Japanese video game designer and gaming company executive. Since 1984, he has directed, produced, or supervised development of numerous games released by Nintendo. He is currently the executive officer of their board of directors, and senior officer of their Entertainment Planning & Development division. He is set to retire from his position on the company's board on June 26, 2026.
1985· Foundational Games
Super Mario Bros.
Super Mario Bros. is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). Directed and produced by Shigeru Miyamoto, it is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Players control Mario, or his brother Luigi in the multiplayer mode, to traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa. They traverse side-scrolling stages while avoiding hazards such as enemies and pits and collecting power-ups such as the Super Mushroom, Fire Flower, and Starman.
1988· Foundational Games
Super Mario Bros. 3
Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
Era
1990s
3 cards
1990· Foundational Games
Super Mario World
Super Mario World is a 1990 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, in North America in 1991 and PAL territories in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a rideable dinosaur who can eat enemies and spit some of them out as projectiles.
1992· Principal Characters
Wario
Wario is a character in Nintendo's Mario franchise that was designed as an antithesis of Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a selfish and greedy treasure hunter who, in karmic irony, routinely loses his spoils by adventure's end. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.
1996· Foundational Games
Super Mario 64
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her, and hides the castle's Power Stars in different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of the castle, reach Bowser and rescue Peach.
Era
2000s
5 cards
2000· Ancillary Series and Media
Mario Tennis
Mario Tennis is a sports video game developed by Camelot Software Planning and published in 2000 by Nintendo for the Nintendo 64. Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the debut game of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo. A companion Game Boy Color version of the game featuring a story mode with role-playing elements also developed by Camelot was published under the same title worldwide and as Mario Tennis GB in Japan.
2000· Ancillary Series and Media
Paper Mario
Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and published by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, usually with allies, on a quest to defeat the antagonist. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, a 2024 remake of 2004's Paper Mario: The Thousand-Year Door, for the Nintendo Switch.
2002· Foundational Games
Super Mario Sunshine
Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.
Shigeru Miyamoto
2002· Development and Cultural Impact
Shigeru Miyamoto
Shigeru Miyamoto is a Japanese video game designer, producer, game director and filmmaker at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
2007· Foundational Games
Super Mario Galaxy
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D platformer game in the Super Mario series. As Mario, the player embarks on an extraterrestrial mission to rescue Princess Peach and save the universe from his arch-nemesis Bowser, after which the player can play the game as Luigi for a more challenging experience. The levels consist of galaxies filled with minor planets, asteroids, and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels also use the motion-based Wii Remote functions.
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